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Kimberly "Kimu" Villalba
Kimberly "Kimu" Villalba
3D Character Artist
Orlando, United States

Summary

I’m half Puerto Rican, half Ecuadorian, and a full-time Video Game lover. Currently working as a 3D Character Artist, delivering and implementing game-ready assets for project milestones, as well as providing feedback to outsourced partners to maintain high-quality character work. I have 8+ years of production experience working with NextGen Video Game pipelines. Always a team player, self-motivated, skilled at problem-solving, quick to adapt to any deadline, responsible for given tasks, passionate about Video Games, and addicted to J-pop Music!

Link to my Resume and Portfolio Below!

[Kimu 3D Character Artist]
Email: KimuTheArtist@Gmail.com
PDF Resume: https://drive.google.com/file/d/1a6FZoSV6fdN5E8SPSkzmqED6CLG3uSSK/view?usp=sharing
Portfolio: https://kimu.artstation.com

Skills

3D Character Artist3D ModelingStylized Texturing2D Character ArtistConcept ArtPBR Texturing3D Prop ArtistProp ModelingIllustrationPixel ArtTrilingualStoryboarding3D Generalist

Software proficiency

ZBrush
ZBrush
Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
After Effects
After Effects
PaintTool SAI
PaintTool SAI
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Procreate
Procreate

Productions

    • Video Game
      Pokemon Project (Unreleased)
    • Year
      2026
    • Role
      Concept Artist, 3D Generalist, UI Artist, QA.
    • Company
      The Pokemon Company International
    • Video Game
      Tony Hawk's Pro Skater 3+4
    • Year
      2025
    • Role
      3D Artist, Character & Environment, Set Design, QA
    • Company
      Activision
    • Video Game
      League of Legends
    • Year
      2024
    • Role
      Asset Concept Artist, 3D Environment Artist
    • Company
      Riot Games
    • Video Game
      Teamfight Tactics: Inkborn Fables
    • Year
      2024
    • Role
      Concept Artist, 3D Character Modeler, 3D Creature Modeler, Stylized Texturing, QA
    • Company
      Riot Games
    • Video Game
      Teamfight Tactics: Remix Rumble
    • Year
      2023
    • Role
      Concept Artist, 3D Character Modeler, 3D Creature Modeler, Stylized Texturing, QA
    • Company
      Riot Games
    • Video Game
      Teamfight Tactics: Runeterra Reforged
    • Year
      2023
    • Role
      Concept Artist, 3D Character Modeler, 3D Creature Modeler, Stylized Texturing, QA
    • Company
      Riot Games
    • Video Game
      Uncharted: Legacy of Thieves Collection
    • Year
      2022
    • Role
      QA
    • Company
      Iron Galaxy Studios
    • Video Game
      Rumbleverse
    • Year
      2022
    • Role
      3D Character Modeler, PBR Texture Artist, QA Tester, Outsource Artist, Engine Implementation.
    • Company
      Iron Galaxy Studios
    • Movie
      Fantomville
    • Year
      2019
    • Role
      Main Character's Concept Artist, 3D Prop/Asset Artist, Texture Artist.
    • Company
      Gladius
    • Video Game
      Hershey's Haunted House
    • Year
      2018
    • Role
      VR Character Modeler, VR Character Texture Artist, VR 3D Prop Modeler, VR Game Tester.
    • Company
      Gladius

Experience

  • Mid 3D Character Artist II at Iron Galaxy Studios
    Orlando, Florida, US
    August 2021 - April 2026

    -Works include Character 3D sculpts, game-ready-in-engine models, PBR & Stylized Texturing workflow, Character Concept Art to solidify ideas with the 3D Character team, as well as managing daily, outsourcing feedback to ensure high-quality models for our projects and partners between tight deadlines while keeping communication clear alongside various creative teams in the pipeline.

  • 2D/3D Artist at Gladius
    San Juan
    June 2015 - January 2019

    -Worked and created both high-resolution 3D sculpts as well as final

    low-polygon and texture game-ready assets for Mobile and VR games.

    -Team worked with other artists to create efficient solutions for

    building the look and feel of concept art and its visual effects into

    a 3D game, film, and TV animation space, while also communicating closely

    with clients to ensure high-quality work between tight deadlines.